Kreigspiel Video Game
Radical Software Group (RSG)
Sound and Experience Designer


I had the fortune of working with the radical software group (RSG) and Alex Galloway to create Kriegspiel, a video game based off of the board game designed by the situationist Guy Debord.

The game is a networked software, meant to educate as well as be entertaining. Despite Debord's situationist roots, his estate did disagree with the production of the game, based off of intellectual property rights, as this article in The New Yorker describes. The case was never pursued, but is quite interesting in itself, as a point of articulation of the status of situationism in contemporary culture.

Images courtesy


Selected Works

Driver Less Vision360 Dome Installation and VR

Under Armour: Giselle: I Will What I WantWeb and Mobile web campaign

XQ SuperschoolsWeb and mobile design for good

Tree VRMixed Reality and VR Installation

Eero's CloudsSite Specific VR

Cooper Hewitt Design MuseumSite Specific Interactive Installation

What is Missing? Maya Lin StudioInteractive Installation

Toyota Mirai Hydrogen Fuel Cell CarWeb and Mobile campaign

Hennesey: Harmony Mastered From ChaosWeb and Mobile campaign

RockClockMobile App and Branding

Mãos Performance, MoMAVideo and Audio Performance

Android Leap SecondWeb and Mobile campaign, mobile app redesign

CrunchetApp and Sharing Platform

Smartwater Look upSite Specfic Interactive Installation and Website

Aventon: Ridesharing App for Mexico CityMobile Web-App and Platform

Listening StudioPermanent Interactive Installation

Kriegspiel Video GameVideo Game and Networked App

The Masses: Electric Information AgeAlbum and Video, Performances

Venice Biennial of Architecture: Costa Rica PavillionSite Specific Interactive Installation and Objects

Domus MixtapesPerformances, Publishing and Products

Film Sound Design and MixingSound for Screens