Daniel believes in listening closely as a strategy for design. He is currently the founder of Make_Good, an experience design studio dedicated to bettering lives and the planet, and the Director of Design Strategy at HUSH, a design studio in New York. 

As a designer, he has produced a wide range of works, from screen-based experiences to objects to installations and spaces.  Recent collaborations include work with Sonos, Spotify, Vans, Google, IBM, Under Armour, Vito Acconci, Maya Lin, Errol Morris, Kelly Reichardt, the Cooper Hewitt Museum and Domus magazine. In addition to client based work, Daniel has created experiences at The Storefront for Art and Architecture, MoMA New York, The Whitney Biennial of Art, the Venice and Seoul Biennials of Architecture and other galleries and institutions. 

After 3 years as Director of User Experience Design at Droga5, an agency in New York, Daniel left to found Make_Good_ and its first product, a platform to help slow human-made climate change.  Daniel is a graduate of Brown University's Modern Culture and Media, as well as NYU’s ITP and the Whitney Independent Study Program and has taught at NYU's ITP and IDM Programs, RISD's department of Graphic Design and SVA Products of Design. Daniel is currently a mentor at New Inc., the New Museum's incubator in New York. He also likes to ride his bicycle and play music, occasionally appearing as a DJ.

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daniel (at) makegood.cc