Daniel believes in listening closely as a strategy for design. He is currently the founder of Make_Good, an experience design studio dedicated to bettering lives and the planet.  As a designer, he has produced a wide range of works, from screen-based experiences to objects to installations and spaces.  Recent collaborations include work with Google, IBM, Under Armour, Vito Acconci, Maya Lin, Kelly Reichardt, the Venice Biennial of Architecture, the Cooper Hewitt Museum and Domus magazine. Daniel has created mixed reality experiences for The Seoul biennial of Architecture, The Storefront for Art and Architecture and Fake Love, a New York Times agency.

After 3 years as Director of User Experience Design at Droga5, an agency in New York, Daniel left to found Make_Good and its first product, a platform to help slow human-made climate change. Daniel is currently a mentor in residence at New Inc., the New Museum's incubator in New York. Daniel is a graduate of NYU’s ITP and the Whitney Independent Study Program and has taught at NYU's ITP and IDM Programs, RISD's department of Graphic Design and SVA Products of Design. When he isn’t working, he likes to ride his bicycle and play music.

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daniel (at) makegood.cc