Daniel believes in listening closely as a strategy for design. He is the founder of Make_Good, an experience design studio dedicated to bettering lives and the planet, and is the Global Lead of Experience Design at Accenture Song's Sustainability studio.

As a designer focused on sustainability and climate justice, he has produced a wide range of works, from screen-based experiences to objects to installations and spaces.  Recent collaborations include work with Sonos, Spotify, Vans, Google, IBM, Under Armour, Vito Acconci, Maya Lin, Errol Morris, Kelly Reichardt, the Cooper Hewitt Museum and Domus magazine. In addition to client based work, Daniel has created experiences at The Storefront for Art and Architecture, MoMA New York, The Whitney Biennial of Art, the Venice and Seoul Biennials of Architecture and other galleries and institutions. He has collaborated and made work has won awards such as Cannes Cyber Grand Prix, Webbys, FWAs and the National Design Award.

Daniel is a graduate of Brown University's Modern Culture and Media, as well as NYU’s ITP and the Whitney Independent Study Program and has taught at NYU's ITP and IDM Programs, RISD's department of Graphic Design, SVA's Products of Design and Columbia University's GSAPP. Daniel is currently a mentor at New Inc., the New Museum's incubator in New York. He also likes to ride his bicycle and play music, occasionally appearing as a DJ.

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daniel (at) makegood.cc